
HELLO I'M BRYN JENKINS
ABOUT
I am studying to be a game designer specialising in UX. I'm interested in games that give players a different experience. I'm dedicated to completing tasks and working with others to achieve goals. I'm someone you can count on for getting work done.
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I have worked on many games where my role and responsibilities have changed. I have experience as a Lead Designer, Story Writer, UX/UI Designer, Level Designer and Narrative Designer. In every role, I was able to deliver amazing results.
SKILLS
What programs I can use





Ink Game
For a university project, I worked on the UI and Visual Feedback For the game. I used a combination of Illustrator and After Effects to create the visual design and animations. The game's style is inspired by origami and manga panels, so I created a design that emulates that style.

The pause menu showcasing the manga style inspiration and a slash over which button you are hovering.

Other options I made using both Illustrator and After Effects which was ported and scaled to the screen

A simple layout to show many star you collected in a level and how fast you finished the level. The buttons on the bottom to allow the player to retry the level

I used camera shakes and a red fade where the centre of the fade is opaque where the edge is the darkest so that the player can still see what in front of them and can also see that they have been hit. There is also a border of blood to show that they have been hit as well
Trash World
Trash World is a game book inspired by using the FATE Accelerated systems to create a unique world where a mysterious portals keep opening up from different worlds and brings in a lot of trash.
For this game book I wrote the classes and game rules and system and created an adventure book if you want to play a campaign in this world. It has heist, dances and a big cheese to steal.




Works
Games that I have designed and collaborated on



Role: Project Lead, Game Designer, Programmer Time: 6.5 Months Flew and Flog is an animated 2D coop couch puzzle game.

Role: Project Lead, Programmer, UX Designer Castle lover is a mobile game about running multiply kingdom and see how many successful ones you can make. You must raise the stats to start a new kingdom. The way to increase these stats is by listening to your citizen. Other ways is by event that happens which can increase a stat or decrease one. You can also lose stats at night where your castle is attack by enemies of the night.

Pinata simulator is a vr game about whacking some pinatas. Roles: Lead Designer Time: 5 Weeks

What Keeps The Fire Alive is a story based experience set in the frozen post apocalyptic landscape of Australia. Follow a parent and their child as they seek shelter in a post global cooling Australia. Relive their story as the parent teaches the child to fend for themselves and live on their own. Roles: Level Designer, Narrative Designer Time: 6 Weeks

This game is inspire by the art piece "Flow" by Souliya Phoumivong. The art piece is an animation about how the internet is making everybody the same and you will also lose yourself in the masses. The game is about you, as a cow, dressing up other cows and watching them upload pictures of themselves to "Moostagram". Roles: Project Lead Time: 1 Week

Lakunoc is designed to be used 10 mins before bed. It is a relaxing game where the music and environment are to encourage peace of mind. You play the game by clicking on different objects and watch them do different and strange things. At the end of the game, there is a breathing scene where you just breathe and look at the environment. Roles: Level Designer Time: 4 Weeks

Friendly Communication is based on a personal story from my experience in high school. This game enters into a life where your friend has slowly stopped communicating with you and you having no understanding of why. All the communication in this game is done with emojis and it's your job to understand what the conversation means. Roles: Project Lead Time: 2 Weeks